Jun 18, 2011, 11:36 PM // 23:36
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#1
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Academy Page
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Improve Strength
This suggestion come in response to this post:
http://www.guildwarsguru.com/forum/w...t10482704.html
Warriors are being replaced by derviches as frontliners and any class can tank properly with the correct skills, also in PVP running a warrior is like wearing a giant bright advertisement saying "Blind me please" "Hex me lot"
Sadly warriors have no ways of getting rid of conditions and hexes without a secondary or the aid of a monk.
Now strenght is When you use attack skills, each point of Strength gives you 1% armor penetration. Many skills, especially those related to surviving and inflicting damage, become more effective with higher Strength.
LoL, what a joke, only makes % armor penetration when you use a attack skills, no normal attacks, any sin with critical strikes could outdamage a war with both hands tied in back.
Well we all agree strenght sucks. Now the improvements:
1. Make strenght help to keep warrior alive, by reducing conditions and hexes 1% per point, stackable, so if i have 12 strenght, then blind will last 12% less, same for hexes, this is real and lore wise, cause the trained body of a warrior can cure faster from conditions and resist magic.
2. Give warriors a natural regeneration, like 1 point of life regen each 4 point of strenght, to help them tank
3. Instead of armor penetration, what a joke, make something like "sure hit", so a 10 point of strenght give our warrior 10% of passing through blocks, no matter we have a monk with bonettis and guardian, if out chance activates, out hammer will crush his pity defense and show why someone 3 times heavier with a big weapon is not a good idea to block. Resume, every point in strenght will give 1% passive ability our hit cannot be blocked.
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Jun 18, 2011, 11:43 PM // 23:43
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#2
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Wilds Pathfinder
Join Date: May 2008
Location: In a house
Guild: Proof Of A Nets Laziness[HB]
Profession: A/W
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Warriors aren't broken. Why fix something that ain't broken?
Dervishes are broken. They need to be fixed.
/notsigned
P.S. Strength doesn't suck.
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Jun 19, 2011, 12:11 AM // 00:11
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#3
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Desert Nomad
Join Date: Dec 2005
Location: Mt Vernon, Ohio
Guild: Band of the Hawk
Profession: W/Mo
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Run Strength Warrior. Strength does not suck.
Comment only in PvE, works great. If you have an Avatar of Melandru Dervish along, conditions go away really quick. Hexes are another matter. Now in PvP someone else will have to comment.
With all due respect, your proposals for change would be OP; and besides that have a snowball's chance in the hot place of being implemented.
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Jun 19, 2011, 12:37 AM // 00:37
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#4
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Departed from Tyria
Join Date: May 2007
Guild: Clan Dethryche [dth]
Profession: R/
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Quote:
Originally Posted by Elnino
Warriors aren't broken. Why fix something that ain't broken?
Dervishes are broken. They need to be fixed.
/notsigned
P.S. Strength doesn't suck.
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This. Do not deal with overpowered junk by making other stuff as overpowered as it is. That is how we feed power creep.
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Jun 19, 2011, 12:41 AM // 00:41
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#5
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Wilds Pathfinder
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in PVP running a warrior is like wearing a giant bright advertisement saying "Blind me please" "Hex me lot"
Because blurred vision/faint/blind don't work on dervs amirite?
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Jun 19, 2011, 12:44 AM // 00:44
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#6
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Wilds Pathfinder
Join Date: Jun 2008
Location: Denmark
Guild: Jade Reapers [JD]
Profession: W/
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/not signed
Not broken, no fix needed.
Ppl saying warr is broken just suck at playing it.
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Jun 19, 2011, 01:08 AM // 01:08
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#7
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Wilds Pathfinder
Join Date: Feb 2011
Guild: Fire
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Dervs required fixing, Warriors don't.. live with it.
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Jun 19, 2011, 01:14 AM // 01:14
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#8
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Ascalonian Squire
Join Date: Jun 2010
Location: Oklahoma
Guild: Devils Rangers[dR]
Profession: P/W
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Quote:
Originally Posted by mathiastemplar
/not signed
Not broken, no fix needed.
Ppl saying warr is broken just suck at playing it.
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/notsigned
Dervs need to get a minor change after they hit the Paragon.
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Jun 19, 2011, 01:59 AM // 01:59
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#9
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Furnace Stoker
Join Date: Oct 2006
Guild: GWAR
Profession: Me/Mo
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Not a melee type person so am always to be found playing caster or ranger.
That said I agree totally with the concept of not boosting all classes or in this case the warrior to compete with the Dervish.
No doubt a lot of tweaking needs to be done to give each class a place in the game world and unfortunately current thinking seems to say dps rules.
Because of this all other ways of competing are sidelined, so we get requests for Paragon Ranger and Elementalist to have increased effectiveness to bring them more in line with the other recently improved classes.
I would like to see this game work as a rock paper scissors kind of thing.
Warriors as awesome close combat dps merchants but who can be rendered useless under certain conditions.
This ideally would be where one of the other classes would shine and in turn that classes skills would be less than optimum and you would need a different skill mix.
In an ideal game all the classes would be needed because their particular skill mix is the optimum under certain conditions.S
so just running builds that work by pumping out damage as fast as possible wouldn't always be the most successful strategy.
Last edited by gremlin; Jun 19, 2011 at 04:16 AM // 04:16..
Reason: additional comments
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Jun 19, 2011, 03:59 AM // 03:59
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#10
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Ascalonian Squire
Join Date: Jun 2010
Location: Oklahoma
Guild: Devils Rangers[dR]
Profession: P/W
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Yeah, even though I'm playing primarily a paragon, I don't want to see them get OP. Just would love to see them have more versatility in end-game+HM. I think melee has enough DPS buffs atm and they should start the monk+casters. I personally miss the balance way teams from back in the day.
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Jun 19, 2011, 06:36 AM // 06:36
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#11
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Wilds Pathfinder
Join Date: Jan 2007
Guild: Guardians of the Light
Profession: W/Mo
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I find str good as it is. Have a decent warrior hero with max strength with max str rune slapped on it. Makes taking down enemies a whole lot faster. Doesn't die too often so long as it's in my range of SY!
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Jun 19, 2011, 07:04 AM // 07:04
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#12
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Pre-Searing Cadet
Join Date: Jun 2007
Guild: Army of Grenth's Embrace [AGE]
Profession: W/A
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Quote:
Originally Posted by Mokeiro
... also in PVP running a warrior is like wearing a giant bright advertisement saying "Blind me please" "Hex me lot"
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Because when warriors get a hold on thier target that can't blind them, anti-melee hex them, or block them they are ripped apart a few seconds later. Your time of said ripping will vary warrior to warrior.
Quote:
Originally Posted by Mokeiro
Sadly warriors have no ways of getting rid of conditions and hexes without a secondary or the aid of a monk.
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Dervishes shouldn't either, with maybe the exception of the avatar forms, they should be just a vunerable to to hexs and conditions (looking at you Pious Restoration). Yet it is the Dervish who should be nerfed, as the others have already stated.
Quote:
Originally Posted by Mokeiro
LoL, what a joke, only makes % armor penetration when you use a attack skills, no normal attacks, any sin with critical strikes could outdamage a war with both hands tied in back.
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All attack skills, including other weapons which helps when you want to mix it up in PvE. In PvP the constant armor penetration helps where you need it most: on your spike! Sin are a one trick pony, but they are really good at that trick but they pay heavily in the armor loss AND when thier chains get broken.
How about instead of all the improvements to strength, lock some skills down with a req.4 in strength and make tatics better? Hell have it give you an aditional 1-3 Armor pen at ranks 5,10,15 so when you splite your attributes it looks like this.
Current Attributes for PvP Warriors:
Weapon of Choice: 12+1+1
Strength: 12+1
So that it can look like this AND you can keep your same Armor pen %
Weapon: 11+1+1
Strength: 10+1
Tatics: 10+1
Conclusion: Buff Tatics!
Edit: Also Strength gets an added perk of have a useful insignia with it as its requirement. Any extrta armor that doesnt get capped that can get you that much closer to nullifying damage is awsome. Keeping with my conclusion: the Lietuenant's insig should lose its downsides when you have 9 in tatics.
Last edited by Siegfried Sorel; Jun 19, 2011 at 07:17 AM // 07:17..
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Jun 19, 2011, 08:52 AM // 08:52
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#13
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Wilds Pathfinder
Join Date: Sep 2007
Profession: W/E
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Buff tactics for what? It benefits everyone but warriors.
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Jun 19, 2011, 09:49 AM // 09:49
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#14
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Wilds Pathfinder
Join Date: May 2007
Guild: Kaons Banned Fecal Super Team [Ban]
Profession: Mo/A
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Quote:
Originally Posted by shayne hawke
this. Do not deal with overpowered junk by making other stuff as overpowered as it is. That is how we feed power creep.
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1234567890+ยดยด
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Jun 19, 2011, 03:22 PM // 15:22
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#15
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Forge Runner
Join Date: Sep 2010
Location: Somewhere far away from you
Guild: The Mirror of Reason[SNOW]
Profession: W/
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Warriors are the only class balanced in pve and pvp
/notsigned
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Jun 19, 2011, 03:27 PM // 15:27
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#16
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Elite Guru
Join Date: Nov 2007
Guild: The Mirror of Reason [SNOW]
Profession: D/A
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Quote:
Originally Posted by Mokeiro
2. Give warriors a natural regeneration, like 1 point of life regen each 4 point of strenght, to help them tank
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You made my day :')
/notsigned
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Jun 19, 2011, 03:35 PM // 15:35
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#17
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Tea Powered
Join Date: May 2008
Location: UK
Profession: N/
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Quote:
Originally Posted by Mokeiro
Well we all agree strenght sucks. Now the improvements:
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No, we don't.
Strength actually has a bunch of useful skills in it and Warriors are one of the few near balanced professions left in the game. I see no reason why they need a buff when they perform perfectly well in PvE and PvP.
And you seem to miss some basic points, namely;
Quote:
Originally Posted by Mokeiro
3. Instead of armor penetration, what a joke, make something like "sure hit", so a 10 point of strenght give our warrior 10% of passing through blocks, no matter we have a monk with bonettis and guardian, if out chance activates, out hammer will crush his pity defense and show why someone 3 times heavier with a big weapon is not a good idea to block. Resume, every point in strenght will give 1% passive ability our hit cannot be blocked.
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Lowering all block chances vs a Warrior by a little bit doesn't really do much; they generally shouldn't be trying to hit through Guardian anyway.
Armor penetration is better.
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Jun 19, 2011, 03:54 PM // 15:54
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#18
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Forge Runner
Join Date: Sep 2010
Location: Somewhere far away from you
Guild: The Mirror of Reason[SNOW]
Profession: W/
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Quote:
Originally Posted by Xenomortis
And you seem to miss some basic points, namely;
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Another point to make is high enough strength gives you a perma 100 armor vs all types of damage via sentinal runes(116 armor with shield), this makes you incredibly durable in some of the hardest parts of the game. Strength has more uses than you know.
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Jun 19, 2011, 03:58 PM // 15:58
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#19
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Jungle Guide
Join Date: May 2010
Location: Italy, Turin
Guild: Lake
Profession: E/
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Strength may not have an awesome inherent effect like critstrikes/SR/SpawingP/FC and such, but gives access to very powerful/useful skills for a war. Also, some skills from other lines have additional effects only over a set rank of strength. And finally, APenetration is always welcome (and remember: additional dmg from skills is already armor ignoring afaik)
In other words, we have other things to fix before even think about this not-so-broken(and thus kinda balanced) attribute.
/not signed
Also:
Quote:
Warriors are the only class balanced in pve and pvp
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THIS. Don't screw one of the few well-done PvP/PvE balance in this game.
Last edited by AndrewSX; Jun 19, 2011 at 04:00 PM // 16:00..
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Jun 19, 2011, 04:04 PM // 16:04
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#20
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Desert Nomad
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hahaohwow.jpg
This is almost as good as when I heard someone say that Frenzy should be changed to have no downside because Dervs had HoF.
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